HydroSim Alpha v0.1.6406.26672
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runs perfect! I'm at full settings and getting between 55-65 fps! by far one of the most polished alpha releases I've seen! So stoked to see this progress!
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@Scott-Przybylski I can't get enough of this water! It's like it's alive. It's going to be crazy bouncing around in the wakes with 6 boats on the course!
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@craigmont
Hoping to have an update with some netcode tweaks and the replay system in a couple weeks.
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@Scott-Przybylski Can I give you one small request? Could you put the RPM and speed display in a black box? It's hard to read if you're driving a white boat.
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@craigmont Yeah I'm planning on re-working the HUD
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I'm aiming to release the first cut of the replay system sometime this week. There's still some major bugs I need to squash when playing saved replay files. Can't switch camera between drivers and the buoys don't show up for some reason...
I've set it up similar to rFactor. Your boat no longer automatically spawns when you connect to the server, instead there's a lobby that will be used for displaying results/replay/live action. For now, since there is no concept of race sessions, the replays will start recording as soon as you join the server and will automatically save when leave the server. If you exit the game without leaving the server the replay won't be saved.
Stay tuned!!
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@Scott-Przybylski I don't think your on Facebook but want you to know this game has a lot of people interested in it.
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Can't wait to try this! I'm having issues mapping the controls.
I don't see an "Input" tab anywhere when launching?
Help please!
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@Flying-H When you run the HydroSim.exe a dialog pops up, click the Input tab.
Then you'll need to scroll down a little bit, you'll need to map Throttle, Rudder, Canard, LookLeft, and LookRight
Eventually this will all be moved into a configuration menu inside the game, but for now this is the way to map controls.
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Ahh I see now. I was looking for it after the game launched
Thanks Scott, and thanks for working on / making this!!