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    HydroSim Physics testing v0.6.1.0

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    • T
      tylerkaddatz @PeytonHopp last edited by

      @PeytonHopp a real hydro is alot less forgiving than this sim was in this new version. ifthe point of no return in real racing was like it was in this test, there would be blow overs every heat imo lol im not saying it should be dialed back to the way it was. im just saying dial it back a little, itll be difficult just to complete a race with it like this.

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      • T
        tylerkaddatz @jeffdewalt last edited by

        @jeffdewalt in real boat racing you dont need to use the wing to get around a turn, the fin hooks up to get you through turn. if youre talking realistic- the wing is always in positive life as soon as the fin hooks up. watch any onboard videos, you dont see good drivers with wing into it at apex / exit to get around the turn.

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        • J
          jeffdewalt last edited by

          I know the wing is in the neutral position. And you invert the wing to give more lift through the turn. and I know that the skid fin hooks the boat up to turn. I agree it's a little touchy on the lift but more challenging. There's a real fine line to find though in sim I'm sure. Let's hope that whatever Scott comes up with it's what everyone is comfortable with and can be fast and competitive and doesn't allow for Wheelies......The more realistic the better.

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          • T
            tylerkaddatz @jeffdewalt last edited by

            @jeffdewalt wing should be in lift not neutral

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            • J
              jeffdewalt last edited by

              That's what I meant to say Tyler. I apologize for the incorrect terminology. I was answering the post at work and I had a brain fart for words. meant to say lift not neutral.

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              • craigmont
                craigmont last edited by craigmont

                @Scott-Przybylski said in HydroSim Physics testing v0.6.1.0-p4:

                v0.6.1.0-p4

                v0.6.1.0-p4:

                I like the direction it's going. I can't speak to the realism, but it seems more fun to drive. It's a little more forgiving and drivable, until you get to the edge, and then it's insta-flip and you're dead.

                Would it be possible to get some more down angle range on the canard? It seems like we have lots of lift, but when I push the control all the way down, the wing is just at neutral or a little past.

                I think in unlimiteds they do need to settle the nose down before a turn. You can hear them talking about that on the radio.

                Turns still feel way too 'skidded' to me. These boats carve their turns, don't they?

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                • craigmont
                  craigmont @craigmont last edited by

                  @craigmont Maybe eventually we could set our own canard range!

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                  • J
                    jerryhopp @PeytonHopp last edited by

                    @PeytonHopp Peyton FYI, on the Unlimiteds and GP's the pivot point of the front wing is about 1/3 of the way from the front of the wing to the rear edge of the wing Jerry Hopp. Just found this web site again, been maybe 10 years ago??? Re-Registered.

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                    • S
                      Scott Przybylski last edited by

                      Update up! Merry Christmas!

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                      • craigmont
                        craigmont last edited by

                        Feature request: A way to rename and delete replay files in-game.

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                        • S
                          Scott Przybylski @craigmont last edited by

                          @craigmont Yeah, that's a great suggestion, also a way to disable automatic saving of each session type.

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                          • craigmont
                            craigmont last edited by

                            Feature request- sort the boats into folders in the game drop-down menu and have the selected boat persist

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                            • S
                              Scott Przybylski last edited by

                              Updated to v0.6.1.0-p10, I've also just updated the link on the downloads page to point to this version.

                              I think this will be the last -p## version for now, will go back to just updating the normal version numbers. There will likely be some more changes to the physics, but since there isn't a racing season going on right now, I don't think it's necessary to keep 2 separate versions of the game.

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                              • S
                                Scott Przybylski last edited by

                                This last update should fix the migrating buoy anchors.

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                                • Ryan Yates
                                  Ryan Yates last edited by

                                  Feature Request - Ability to map toggle cockpit view to a controller button instead of just the keyboard

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                                  • Acer45
                                    Acer45 last edited by

                                    Feature Request - ability to map the boat reset button on the controller

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                                    • gavin mcclure
                                      gavin mcclure last edited by

                                      Feature having a map course in the top corner of the screen

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                                      • craigmont
                                        craigmont last edited by

                                        Feature request- see the standings and penalty list while driving in a race session

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                                        • S
                                          Scott Przybylski last edited by

                                          Thanks for the suggestions. I've added them to my issue list.

                                          Ability to re-map all of the available controls will be in the next update.

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