For those that don't know, you can place these into:
The server is currently hardcoded to use port
25144 on both TCP and UDP. If you want other people to be able to connect to the server on the open internet, you will need to open the port on your firewall. If you're behind a router, which is likely, you'll need to login to the router and forward the port to your computer running the server.
I updated the HydroSim page to mention this.
In order for people to connect, they'll need your IP address to put into the Join input field.
I plan on making a master server list, but haven't gotten around to it yet, hopefully soon.
I'm putting the Mac build up, however it may not work properly, I've been having issues getting the water to show up at all in standalone builds. Mac build also doesn't support how boat wakes are rendered.
@jeffdewalt Yeah I made the water a bit rougher. Eventually I'll make it so the water conditions can be changed.
@PeytonHopp I haven't had any audio glitches. I wonder if it has something to do with the trees coming into view on the back straight. Detroit will probably be the next course.
Happy 4th of July! An update is finally here!
Download HydroSim v0.5.1.0 (Windows)
Newer build available here
This is a small update I wanted to get out before the start of the SNHL season.
It has various bugfixes and one feature that I assume most people will find useful. It's now possible, after joining a server, to download other driver's boat paint schemes that you are missing (as long as it's on the google drive).
@rick55_55 Thanks for the file. Unity should be able to create a default mapping from the HID data, it seems to not work particularly well though.
The force feedback works because I wrote a plugin myself to interface with DirectInput to implement that. For some reason Unity opted to not use DirectInput for their new input system, instead I think it's just grabbing raw data from the USB HID interface. Their steering wheel support is currently kind of lacking.
I can try to create a config file from what you sent that might work.
Any setup files (.set) can be downloaded from here and placed into the appropriate track folder in
C:\Users\%username%\AppData\LocalLow\HydroSim\HydroSim\Setups. (This path can be pasted into the Windows File Explorer address bar.)
Any .set files in here will be available via the Load button in the setup menu of the game.
@rustygears I'm not sure, I'm in the process of switching the game over to using Unity's new input system. Have you tried the control tester app that I put up in this thread http://www.uhlhydroplanes.com/topic/239/unity-new-input-system-testing