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    HydroSim Alpha v0.5.0.3

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    • S
      Scott Przybylski @CanYouFoush last edited by

      @CanYouFoush Haha, hopefully not tooooo high.

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      • S
        Scott Przybylski last edited by Scott Przybylski

        Some screenshots of new replay controls I've been working on.

        Controls Hidden
        2_1524426614094_newReplayControlsHidden.png

        Camera Select Menu
        1_1524426614093_newReplayControlsCameraSelect.png

        Hover Seek Time
        0_1524426614093_newReplayControls.png

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        • S
          Scott Przybylski last edited by Scott Przybylski

          Another update, been working on the Mission Bay course some more:

          0_1527020384588_new_bridge.png

          I'm also currently working on scene transitions/loading screens and plan to get course selection/changing done before the next update.

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          • CanYouFoush
            CanYouFoush last edited by

            Sweet! That looks awesome!

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            • P
              PeytonHopp last edited by

              Awesome! Really starting to look like Mission bay now, pumped up about how far this game has come and the best part is it's still in its early stages!

              Quick question, does it cost you anything to run all the programs affiliated with the game as well as working on the game engine itself and apply updates?

              If it does, I would be willing to donate a little if it helps out with the programming costs. If not, then keep doing what your doing! Already got a revolutionary hydroplane game here, very excited for whats to come

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              • Mickey
                Mickey last edited by

                Sometime this weekend I’ll try to figure out a Saturday in June that I can host a race. It’s been too long I’m ready for some racing 🏁🏁

                CanYouFoush 1 Reply Last reply Reply Quote 1
                • CanYouFoush
                  CanYouFoush @Mickey last edited by

                  @Mickey I’m out of school on the 11th so any day works for me

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                  • TinyBeard
                    TinyBeard last edited by

                    Is there a Mac friendly version?

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                    • S
                      Scott Przybylski @PeytonHopp last edited by

                      @PeytonHopp Thanks! There are some costs, the Unity game engine is free, but I have bought some assets from their store that cost money (the water, terrain importer, some other things). And there's also the server that I pay for. All in all, its probably way less than my dad used to spend racing RC hydroplanes.

                      @TinyBeard I can make a Mac build, however I have no way of testing it. I put one up before, but from the few people that tried it, it sounded like it was too buggy. I can try putting one up again. I don't know what kind of graphics cards come with the Mac, typically they are Laptops, so I'm not completely sure if it will be powerful enough. The game doesn't seem to get as high FPS when running in OpenGL as DirectX (on Windows) from my tests on Linux.

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                      • Harley Gray
                        Harley Gray last edited by

                        Do you have any tips for getting this to run smoother on a standard pc, I’ve been having some trouble with it.

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                        • S
                          Scott Przybylski @Harley Gray last edited by Scott Przybylski

                          @Hydro_Harley At the moment, the only thing you can do is change the Graphics Quality in the Configuration window that opens when launching the game. Eventually, I will add more settings in game to turn off the water reflections, wakes, and other GPU intensive visual effects.

                          Harley Gray 1 Reply Last reply Reply Quote 0
                          • Harley Gray
                            Harley Gray @Scott Przybylski last edited by

                            @Scott-Przybylski ok, looking forward to racing with you guys at some point.

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                            • CanYouFoush
                              CanYouFoush @Harley Gray last edited by

                              @Hydro_Harley I've found that changing the resolution the game is running at helps raise frame rate, too

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                              • S
                                Scott Przybylski @CanYouFoush last edited by

                                @CanYouFoush Yeah, good point, you can lower the resolution and run in full screen mode.

                                @Hydro_Harley What are your computer specs? CPU, memory, GPU? Is it a laptop or desktop?

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                                • Harley Gray
                                  Harley Gray last edited by

                                  @Scott-Przybylski ASUS desktop,
                                  8 gig memory
                                  Intel pentium G3240
                                  Integrated graphics

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                                  • P
                                    PeytonHopp last edited by PeytonHopp

                                    Had a great exhibition race 2, was blast racing with everyone!

                                    A few takeaways from the exhibition that I thought I'd like to share:

                                    1. Roostertail physics seem to be a little too strong atm. Especially towards the tail end of the roostertail as the physics seem to try to make the boat nosedive and makes the boat shift erratically. Also I believe the roostertail widens a bit too much towards as it goes on.

                                    2. The server did a few funky things throughout the day but nothing to really worry about this early on in the games development.

                                    3. Think we managed to find a bug as watch what happens towards the end of the final from 19:57 on https://www.youtube.com/watch?v=Mvcu-qEWKtU&t=671s Like a magical black hole just instantly appeared and wrecked havoc on 3 boats.

                                    Overall, it was an awesome day of racing and I'm stoked for the future of this game!

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                                    • S
                                      Scott Przybylski @PeytonHopp last edited by

                                      @PeytonHopp That is good to hear, sorry I couldn't make it.

                                      1. Yeah, I figured there would need to be some tweaks to this, its hard to test out by myself.

                                      2. I'm still trying to figure out why the server gets into a weird state sometimes, also tricky to debug. We may need to do a race with me hosting the server on my dev machine.

                                      3. Ha, yeah I saw that in the video, I was scratching my head. Not sure what the heck happened there.

                                      Hmmm, seems like youtube videos embedded with the time argument t= don't work.

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                                      • S
                                        Scott Przybylski last edited by

                                        FYI, I've migrated the code/issues from Bitbucket to Gitlab: https://gitlab.com/skaughtx0r/HydroSim

                                        I ran out of space on Bitbucket and Gitlab has a much higher quota for their free account.

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                                        • S
                                          Scott Przybylski last edited by Scott Przybylski

                                          0_1530076249576_guntersville.png

                                          Working on the Guntersville course. Need to fix a couple bugs with course loading, hopefully an update soon.

                                          The pits are really far away from the course, I'll probably need to implement a course map, otherwise its easy to get lost, haha.

                                          H Mickey 2 Replies Last reply Reply Quote 1
                                          • H
                                            homey105 @Scott Przybylski last edited by

                                            @Scott-Przybylski that would be a great idea. Lol. I think it was a mile and a half from the pits I think.

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