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    HydroSim Alpha v0.5.0.2

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    • S
      Scott Przybylski last edited by Scott Przybylski

      v0.5.0.2

      Fixed:

      • Viewing saved replays wasn't working, now fixed.
      • Fixed incorrect buoy texture mapping when viewing saved replays.

      v0.5.0.1

      Fixed:

      • Race clock is back to 5 minutes
      • Fixed UI scaling at resolutions above 1920x1080

      v0.5.0.0

      Added:

      • Cinemachine camera system in place.
        • TV, blimp, and helicopter camera with multi-vehicle tracking. (PageUp and PageDown to cycle)
        • Manual fly camera (use WASD and mouse to control).
        • Swingman camera now rotates with the boat.
      • Created new buoy models.
      • Multiplayer chat.
      • Added physics to roostertails, so driving through will affect boat.
      • Added camera splash effects from roostertails.
      • Added penalties for dislodged buoys and jumped start.
        • During race session, dislodged buoys will subtract a lap and require driver to run an extra lap. If you leave course before running extra laps you will get a DNF.
        • During qualifying session, laps where a buoy is dislodged will be invalid and not counted towards best lap.
      • Added DNF, DNS, DQ to standings. DQ currently reserved for future use.
      • Added extra command line arguments for dedicated server:
        • maxPlayers - Integer, number of players allowed on the server. Default is 12.
        • tickRate - Integer, how many hz each client should update the server. Default is 20 (used to be 10).
      • Added some more boats that were posted in the Exhibition race thread.

      Fixed:

      • Attempt to fix server time issues.
      • Attempt to make netcode prediction more accurate.
      • Flickering race standings.
      • Gray boxes rendering on remote boats.

      Download HydroSim v0.5.0.3 (Windows)

      Newer build available here

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      • K
        kbest45 last edited by

        @Scott-Przybylski Awesome! Unfortunately it looks like the new version doesn't work well with eyefinity, all the boxes are zoomed way in and don't show my speed0_1522473295954_V5.jpg

        S 1 Reply Last reply Reply Quote 0
        • S
          Scott Przybylski @kbest45 last edited by

          @kbest45 Hmmm, not sure why your speed isn't showing up, but I can fix the ui elements being zoomed in real quick since I also forgot to set the race clock back to 5 minutes after testing things (its only 30 seconds, haha)

          K 1 Reply Last reply Reply Quote 0
          • K
            kbest45 @Scott Przybylski last edited by

            @Scott-Przybylski I think it has something to do with the zoom or the resolution. It shows my speed just fine if I turn off eyefinity.

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            • S
              Scott Przybylski @kbest45 last edited by

              @kbest45 ok, should be fixed

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              • S
                Scott Przybylski last edited by

                Another update, fixed some bugs with viewing saved replays.

                Mickey 1 Reply Last reply Reply Quote 0
                • Mickey
                  Mickey @Scott Przybylski last edited by

                  @Scott-Przybylski the update is awesome

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                  • S
                    Scott Przybylski last edited by Scott Przybylski

                    Some known issues:

                    • Particle effect optimizations that were made prior to release seem to have broken the roostertail physics.
                    • If 2 drivers have identical lap times, race results will flicker.
                    • When looking behind, roostertail water spray effect happens on camera.
                    • Boat spawn locations need to be fixed. Had some boats spawning on top of eachother.
                    • Chat auto-scroll isn't working right.
                    • Drivers shouldn't be removed from race standings until session changes/restarts.
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                    • S
                      Scott Przybylski last edited by Scott Przybylski

                      I think I figured out a way to disable the camera water drop effects from the boat that the camera is targeting.

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                      • S
                        Scott Przybylski last edited by Scott Przybylski

                        I fixed a few bugs, I'll probably put up a small update tonight.

                        Nevermind, still working out some things. Will probably get it out sometime this weekend though.

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