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    Merry Christmas! HydroSim v0.4.0.2

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    • CanYouFoush
      CanYouFoush last edited by

      https://youtu.be/tKzDf-TPSkI

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        Scott Przybylski @CanYouFoush last edited by

        @CanYouFoush Sweet! I was surprised how many people were popping on this afternoon. Kinda bummed I flipped right at the start, I had you guys beat :-P, I hadn't hooked up my wheel yet for this one, was driving with the keyboard.

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        • CanYouFoush
          CanYouFoush last edited by

          Haha yeah. We're going to do this again soon with more people. Tons of fun, thanks for making the game (and joining the races, too)

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            Scott Przybylski @CanYouFoush last edited by

            @CanYouFoush Yeah, I'll probably try and setup a test race soon. Still trying to sort out some bugs. Just fixed the driver list sorting when the race session starts.

            Since I have several replays now with multiple drivers, I was going to play with making the camera try to frame other boats near the targeted boat.

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            • CanYouFoush
              CanYouFoush last edited by

              From what I've played all that is missing for racing is roostertail physics. Other than that it seems fantastic and I think racing could start.

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                kbest45 last edited by

                @Scott-Przybylski this update is fantastic, the tweaks you've made to the physics make it much more realistic and the graphics are beautiful. The roostertail physics are the only major thing remaining, but the game is perfectly playable and tons of fun as it stands. Had a blast today running 3 and 4 boat heats!

                One minor thing, is there a way to add the clock when looking at replays of race mode?

                Thanks so much for the awesome Christmas present : )

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                  Scott Przybylski last edited by

                  Yeah, that's a good idea, I'll look into putting the clock on race replays.

                  Here's an updated video I made from a replay of a race with @CanYouFoush and @kbest45 earlier today.

                  Showing off new Chopper and Blimp cameras along with camera auto focusing on nearby boats.

                  https://www.youtube.com/watch?v=kNWwE9DS3ig

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                  • CanYouFoush
                    CanYouFoush last edited by

                    Awesome! I'm assuming the prediction for the online is still a bit off? I never slid through your roostertail like that lol

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                    • craigmont
                      craigmont last edited by

                      @Scott-Przybylski said in Merry Christmas! HydroSim v0.4.0.2:

                      boat

                      Wow, you already have the clock and lap counter working too!

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                        Scott Przybylski @CanYouFoush last edited by Scott Przybylski

                        @CanYouFoush Yeah, its probably still off, I have some ideas to make it better. One would be to send the throttle/rudder/canard inputs at a higher rate.

                        The other problem is that the latency compensation is just integrating a new position in a straight line from the current position. I think the way rFactor accounted for this was by using the center line of the race track to predict when the vehicle is going to potentially start turning. The 2nd option is to use a hermite spline to interpolate the new position which takes velocity into account.

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                        • CanYouFoush
                          CanYouFoush @Scott Przybylski last edited by

                          @Scott-Przybylski That would probably help. We did more races earlier today. I think we had a couple 4 boat heats.

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                            kbest45 @Scott Przybylski last edited by

                            @Scott-Przybylski this looks awesome!

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                              Scott Przybylski @CanYouFoush last edited by

                              @CanYouFoush I started playing around with roostertail physics last night. I got it so it uses the upward and downward velocities from the roostertail, so if you hit the rear of the roostertail it will apply a downward force. If you hit the front of the roostertail, it will apply an upward force. Still needs quite a bit of tweaking, I should also have it apply a drag force to slow the boat down a bit.

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                                kbest45 @Scott Przybylski last edited by

                                @Scott-Przybylski At some point do you plan on having support for an eyefinity (or other) type setup with multiple monitors? Not sure what this entails...but it sure would be awesome to have a 3 monitor setup with the two sides being the look left and look right views.

                                As far as the roostertail physics, down the road it would be cool to have an option in the settings with a possibility of flameout from crossing through a roostertail, something you could toggle on/off for a given race.

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                                  Scott Przybylski @kbest45 last edited by

                                  @kbest45 Yes, at some point. Usually this requires rendering 3 separate cameras at different angles, 1 for each monitor basically. You'd probably need a pretty beefy graphics card.

                                  Yep, I was thinking the same thing, would be cool if you could get washed down by the roostertail and need to restart the engine.

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                                  • CanYouFoush
                                    CanYouFoush @Scott Przybylski last edited by

                                    @Scott-Przybylski Sweet! Do you think you will you add the water effect on the screen when you go through the roostertail? (Like the one when you blow over.)

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                                      Scott Przybylski @CanYouFoush last edited by

                                      @CanYouFoush Possibly, I'm not sure how to enable it manually at the moment.

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                                        Scott Przybylski last edited by

                                        Playing with roostertail physics and spray effects on camera:

                                        https://www.youtube.com/watch?v=rAwaACa7hDQ

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                                        • CanYouFoush
                                          CanYouFoush @Scott Przybylski last edited by CanYouFoush

                                          @Scott-Przybylski Awesome! Those water effects look really cool!

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                                            PeytonHopp last edited by

                                            Very cool! Love everything about these physics. I'm thinking this game will be a big hit once everything is perfected. Can't wait when other classes are added in and leagues start forming 🙂

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